The feel of the close-combat is just off. It's mostly just the movement and stabbing that are more-or-less hamfisted. Blocking and parrying are fine and work well. You don't need to fetch your spear after you throw it, you just need to wait until a set amount of time has passed. For sure throwing your spear is super satisfying and the feedback you get from expertly drilling a monster in the forehead is spot-on. So it's more like it's cookie-cutter puzzle pieces that fit together very well randomly. I say that because, I noticed that while my runs weren't completely the same, I did notice very familiar terrain patterns and obstacles. The levels are pseudo-procedurally generated. What's worse is you get locked into the fight, so you better be a super quick learner or else you are most definitely going to get the "You Have Died" screen. My first ever boss encounter, I only managed to find "Light Armor" which did shit all against the boss. There are four bosses and (IIRC correctly, I can't seem to find the data anymore) twenty two enhancements that are really kind of necessary. Quick Impressions: Oblitus is a 2D Roguelike Soulslike game whose combat is entirely focused on the use of spears.
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